Narrative Design is more than just writing.
It’s psychology, philosophy, history, and storytelling all in service of the GAME.
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New Alexandria
“Command Three Five Actual. Convoy has halted on the 516 Highway. Requesting QRF!” Luke shouted into his intercom system.
The pursuing Phantom had turned port side to the halted convoy. Its plasma cannon fired into the front Warthog’s chassis, causing it to lurch onto two wheels momentarily. The Marine behind the mounted chaingun briefly lost his grip, jerking the gun up as he worked to regain his balance. Above them, the Phantom’s bay doors opened up.
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Level Design Work
2025 Global Game Jam
I worked with a team called the Grunchers.
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The Stone and The Wolf (Script)
Moonlight streaks through the top of a Yurt. Illuminating an agitated bird on its post. The Warhawk strains against its bonds. A man stirs awake underneath a fur blanket.
Khonkai rises out of his bedding. We notice the silhouette of a muscular build. As he makes his way to the bird we can see the tusks jutting up from his lower jaw. He addresses the bird and tries to calm it.
KHONGKAI
Calm yourself Horus
(Beat.)
There, there. What is the matter?
What do you feel? Do your ancestors call to you?
Horus the bird chirps in affirmation. Calming down under the touch of its master.
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Character Work
“I’m not gonna’ let some fanatical dick bag damage my Gun Line.” - Sergeant Sasha Savage